[[PRAlignmentsBonds|<<< Back to Dungeon World Player Resources]] === Bonds === Once everyone has described their characters you can choose your bonds. You must fill in one bond but it’s in your best interest to fill in more. For each blank fill in the name of one character. You can use the same character for more than one statement. Take some time to discuss the bonds and let the GM ask questions about them as they come up. You’ll want to go back and forth and make sure everyone is happy and comfortable with how the bonds have come out. Leave space to discover what each one might mean in play, too: don’t pre-determine everything at the start. Once everyone’s filled in their bonds read them out to the group. When a move has you roll+Bond you’ll count the number of bonds you have with the character in question and add that to the roll. ''With everyone introduced I choose which character to list in each bond, I have Paul’s fighter Gregor and Shannon’s cleric Brinton to choose from. The bond about prophecy sounds fun, so I choose Gregor for it and end up with “Gregor will play an important role in the events to come. I have foreseen it!” It seems like the wizard who contacts Things From Beyond and the cleric might not see eye to eye, so I add Shannon’s character and get “Brinton is woefully misinformed about the world; I will teach them all that I can.” I leave my last bond blank; I’ll deal with it later. Once everyone is done I read my bonds aloud and we all discuss what this means about why we’re together and where we’re going.'' ==== Barbarian ==== * is puny and foolish, but amusing to me. * ’s ways are strange and confusing. * is always getting into trouble—I must protect them from themselves. * shares my hunger for glory; the earth will tremble at our passing! ==== Bard ==== * This is not my first adventure with . * I sang stories of long before I ever met them in person. * is often the butt of my jokes. * I am writing a ballad about the adventures of . * trusted me with a secret. * does not trust me, and for good reason. ==== Cleric ==== * has insulted my deity; I do not trust them. * is a good and faithful person; I trust them implicitly. * is in constant danger, I will keep them safe. * I am working on converting to my faith. ==== Druid ==== * smells more like prey than a hunter. * The spirits spoke to me of a great danger that follows . * I have showed a secret rite of the Land. * has tasted my blood and I theirs. We are bound by it. ==== Fighter ==== * owes me their life, whether they admit it or not. * I have sworn to protect . * I worry about the ability of to survive in the dungeon. * is soft, but I will make them hard like me. ==== Immolator ==== * has felt the hellish touch of fire, now they know my strength. * I will teach the true meaning of sacrifice. * I cast something into the fire for and still owe them their due. ==== Paladin ==== * ’s misguided behavior endangers their very soul! * has stood by me in battle and can be trusted completely. * I respect the beliefs of but hope they will someday see the true way. * is a brave soul, I have much to learn from them. ==== Ranger ==== * I have guided before and they owe me for it. * is a friend of nature, so I will be their friend as well. * has no respect for nature, so I have no respect for them. * does not understand life in the wild, so I will teach them. ==== Thief ==== * I stole something from . * has my back when things go wrong. * knows incriminating details about me. * and I have a con running. ==== Wizard ==== * will play an important role in the events to come. I have foreseen it! * is keeping an important secret from me. * is woefully misinformed about the world; I will teach them all that I can.