This article is about the Exalted character. Not to be confused with Cid Highwind.
Halar Highwind (insert stupid pronunciation here) is a Solar Exalted character of the Eclipse caste in the (upcoming) Exlated game that we're playing or something. He is a shrewd (?) diplomat and cunning linguist.
Highwind is a denizen of the sacred isle, born to wealthy diplomats. His mother passed away, leaving his father in charge of raising him. After a grueling bout in upper class schooling - and showing no signs of the latent dargonblooded exaltations his parent(s) had - Highwind was enlisted the the Empress's navy, quickly rising to the rank of Lieutenant. To keep Halar out of his hair, and to focus on more pressing matters, Highwind's father arranged for his unit to patrol the eastern provinces.
Taking a stop in Nexus between assignments, Halar pays a visit to his friend Wosworth Moneypenny. The reuinion if brief however as soldier identified as from the Blessed Isle appears with orders for Highwand to take his troop north up the Silver River to run spot checks on the local villages. He does so, and eventually makes his way up to Ravenshurst, where he and his men take a brief shore leave on their assignment.
A son of a terrestrial exalted father and a mortal mother. I am the youngest of two sons, the eldest being called Yusuf Highwind. Yusuf is a terrestrial exalted and has become the favorite of my father. In my late teens/early twenties, my mother passes from some seemingly unnatural circumstances. Upon my mother's death and my not being an Exalted; I am sent off to be conscripted in the Scarlet Navy as a Liutenent leading a small ship in the eastern bay/rivers monitoring trade routes. Feeling abandoned by my family, I vow to spend my time, money, and effort into bankrupting and socially humiliating my father for what he has done to me.
1. I detest having my clothes cut/soiled in battle.
2. Excellent at talking to and wooing women.
3. I have a favored ebony knife, Carnwennan.
4. I love a cologne called Sex Panther and wear it daily.
5. I have a fascination with wealth and desire to steal poorly guarded valuables.
6. I tend to be a bit paranoid and almost always choose a table in the inn/tavern where I can see the entrances and exits, monitoring people coming and going.
1. Larceny - I am handy in the use of improvised items as lockpicks such as hairpins or small pieces of metal.
2. Melee - I am adept at quickly drawing and wielding knives.
3. Stealth - I excel at blending into social scenes, allowing me to better eavesdrop on conversations.
4. Socialize - I draw women into my gaze, more easily gaining their trust.
The character's advice is ignored in a matter that he sees as important.
People can lack the vision, lack the will, lack the harmony needed for creation to be as it should be. If they cannot do what is needed on their own, they should be helped and led; if they will not be helped, they should be forced. They do not see truths that are self-evident; they do not know what is for the best. When Limit Breaking, the character grows tired of encouraging people to act in certain ways; he loses all sense of compromise. Instead, he will use all means short of violence that he has to force people to do what he wishes, rob them of their wills, apply the full force of his personality, etc. Furthermore, he will accept no role in any system other than one of power, and will seek more power while Limit Breaking (note that he remains sane and sensible in his seeking of power). This lasts a number of days equal to his Conviction Score.