Characteristics
Stat Block
Wounds |
Strain |
Soak |
Defense |
15 |
N/A |
4 |
0/1 |
Challenge Rating: N/A
Class: Rival
Affinities: None
Skills: Coordination (1), Perception (2), Ranged (1), Vigilance (2)
Talents: None
Abilities: Flyer (can fly; see the Flying sidebar on page 100 of the Genesys Core Rulebook), Mechanical (does not need to breathe, eat, or drink, and can survive in a vacuum and underwater; is immune to poisons and toxins), Telepresence (can operate independently, or can be controlled directly by an operator via a wireless link; if being controlled, the hunter-killer drone counts as having ranks in any skill equal to the controller's ranks in that skill)
Equipment
Light Machine Gun (Ranged; Damage 10; Critical 3; Range [Long]; Auto-fire)
Micro-missile Pod (Ranged; Damage 12; Critical 4; Range [Long]; Blast 10, Guided 3, Limited Ammo 6)
Armor-piercing Missiles (Ranged; Damage 20; Critical 2; Range [Extreme]; Blast 5, Breach 2, Guided 4, Limited Ammo 2)