<> ==== Stat Block ==== ||'''Wounds'''||'''Strain'''||'''Soak'''||'''Defense'''|| || 18 || 12 || 4 || 1/1 || ''Challenge Rating:'' '''N/A''' ''Class:'' '''Nemesis''' ''Affinities:'' '''None''' ''Skills:'' Brawl (2), Coercion (3), Cool (4), Deception (3), Leadership (2), Operating (1), Ranged (2), Skulduggery (4), Streetwise (4) ''Talents:'' '''Adversary 2''' (upgrade difficulty of all combat checks against this target twice), '''Forgot to Count?''' (when targeted by a ranged attack, can spend two threats to cause attacker to run out of ammunition) ''Abilities:'' '''Tactical Direction''' (may spend a maneuver to direct one friendly minion group within medium range; that group may immediately perform a free maneuver or add <> to its next check), '''You Thought You Were Out...''' (when making a Coercion check to maintain a favor after calling it in, the check is an '''Average''' [<>] '''Coercion check''' instead of an opposed check) ==== Equipment ==== '''Sawed-off shotgun''' (Ranged; Damage 8; Critical 3; Range [Short]; Auto-fire, Blast 5, Inaccurate 1, Vicious 2) * A combat shotgun that has been sawed-off and modified to be more light weight and concealable. '''Fletcher Pistol''' (Ranged; Damage 4; Critical 2; Range [Medium]; Pierce 2, Vicious 2) * An ancient Earth knife that is perfectly balanced and very sharp. '''Chromecrushers''' (Brawl; Damage 6; Critical 4; Range [Engaged]; Linked 1) '''Armored Vest''' (Defense 1; Soak +1; Encumbrance 1; HP 2; 350 credits) * A tactical armored vest woven into plainclothes; requires a '''Hard [<>] Perception check''' to notice.