== Magic Talents == <> === Tier I === ==== Vulcan Lance ==== ''Spend 2 strain to cast an earth elemental magic projectile dealing +2 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Knockdown.'' ==== Icicle Spear ==== ''Spend 2 strain to cast a water elemental magic projectile dealing +2 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Ensnare.'' ==== Deadshot ==== ''Spend 2 strain to cast an air elemental magic projectile dealing +2 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Stun.'' ==== Fireball ==== ''Spend 2 strain to cast a fire elemental magic projectile dealing +2 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Burn.'' ==== Spirit Surge ==== ''Spend 2 strain to cast a divine magic projectile dealing +1 damage within short range at average difficulty. Gain an additional +2 damage against undead and demonic targets.'' ==== Word of Pain ==== ''Spend 2 strain to cast a bane magic projectile dealing +3 damage within short range at average difficulty, but deals +0 damage against demonic targets.'' === Tier II === ==== Earthen Wall ==== ''Spend 3 strain to give a target within medium range +1 soak for a number of rounds equal to the number of successes rolled on a hard Arcana check.'' ==== Poison Mist ==== ''Spend 3 strain to make a hard Arcana check against a target within medium range. On success, the target must make an average Resilience check or else the target receives 1 wound each round for the number of successes rolled unless healed by a poison antidote.'' ==== Balmy Air ==== ''Spend 3 strain to make a hard Arcana check against a target within medium range. On success, the target is lulled to sleep for one round, unable to maneuver or take actions while asleep. Target wakes up if attacked or is inflicted a wound.'' ==== Ray of Paralysis ==== ''Spend 3 strain to make a hard Arcana check against a target within medium range. On success, the target is staggered for one round.'' ==== Cure ==== ''Spend 3 strain to make an average Divine check against a target within medium range. On success, heal the target's wounds by INT + successes. Any advantages rolled on the check can be used to heal the target's strain.'' ==== Enfeeble ==== ''Spend 3 strain to make a hard Bane check against a target within medium range. On success, the target's melee and ranged defense ratings are reduced by 1 (to a minimum of 0) for a number of rounds equal to half of the number of successes rolled, rounded up.'' ==== Instill ==== ''Spend 3 strain to make an average magic check of the player's choice against a target within medium range. On success, the target receives 1 boost die when performing physical attack checks against enemies for a number of rounds equal to the number of successes rolled. If Bane was used as the check skill, do not add a boost die against demonic targets. If Divine was used as the check skill, add an additional boost die if targeting an undead or demonic target.'' === Tier III === ==== Cragfall ==== ''Spend 4 strain to cast an earth elemental magic projectile dealing +1 damage within short range at average difficulty. This projectile ignores shooting into melee, and has the Pierce 2 attribute.'' ==== Deluge ==== ''Spend 4 strain to cast a water elemental magic projectile dealing +1 damage within short range at average difficulty. This projectile ignores shooting into melee, and has the Pierce 2 attribute.'' ==== Tornado ==== ''Spend 4 strain to cast an air elemental magic projectile dealing +1 damage within short range at average difficulty. This projectile ignores shooting into melee, and has the Pierce 2 attribute.'' ==== Firestorm ==== ''Spend 4 strain to cast a fire elemental magic projectile dealing +1 damage within short range at average difficulty. This projectile ignores shooting into melee, and has the Pierce 2 attribute.'' ==== Judgement ==== ''Spend 4 strain to cast a Divine magic projectile dealing +0 damage within short range at average difficulty. Increase the damage to +2 if the target is undead or demonic. This projectile ignores shooting into melee, and has the Pierce 2 attribute.'' ==== Meteor Strike ==== ''Spend 4 strain to cast a Bane magic projectile dealing +2 damage within short range at average difficulty. Decrease this damage to +0 if the target is demonic. This projectile ignores shooting into melee, and has the Pierce 2 attribute.'' ==== Esuna ==== ''Spend 4 strain to make an average Divine check against a target within short range. On success, remove any one negative status effect on the target (such as stunned, prone, fear, etc), and remove an additional status for every 2 successes rolled. Additionally, recover 1 strain for every 2 advantages rolled.'' === Tier IV === ==== Vulcan Lance II ==== ''Spend 6 strain to cast an earth elemental magic projectile dealing +4 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Knockdown.'' ==== Icicle Spear II ==== ''Spend 6 strain to cast a water elemental magic projectile dealing +4 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Ensnare.'' ==== Deadshot II ==== ''Spend 6 strain to cast an air elemental magic projectile dealing +4 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Stun.'' ==== Fireball II ==== ''Spend 6 strain to cast a fire elemental magic projectile dealing +4 damage within short range at average difficulty. Can spend triumph or 4 advantage to inflict Burn.'' ==== Spirit Surge II ==== ''Spend 6 strain to cast a divine magic projectile dealing +3 damage within short range at average difficulty. Gain an additional +5 damage against undead and demonic targets.'' ==== Word of Pain II ==== ''Spend 6 strain to cast a bane magic projectile dealing +5 damage within short range at average difficulty, but deals +2 damage against demonic targets.''