Custom Ogre Battle Talents

Magic

For the list of talents that are magic spells, go here.

Unique

Knight

Rampart Aura

Tier II Passive talent: enemies must spend 2 maneuvers when moving to or from engaged range.

Phalanx

Tier IV Action: character digs in to ensure defenses are secure. Increase your melee and ranged defense to 4 until the character's next action.

Rune Fencer

Support Specialist

Tier II Passive talent: instill spells add +1 damage.

Support Specialist (Improved)

Tier IV Passive talent: instill spells provide one extra boost die.

Black Knight

Lament of the Dead

Tier II Maneuver: Once per encounter, your character may suffer 2 strain to use this talent. Make an opposed Coercion vs Discipline check against all adversaries currently engaged with your character (your GM chooses which adversary will make the Discipline check). If successful, all adversaries not immune to fear add [-] to all skill checks for the remainder of the encounter.

Lament of the Dead (Improved)

Tier IV Lament of the Dead extends to short range.

Berserker

Berserk

Tier II Action: gain 1 strain to make an average attack roll, adding one boost die and increasing strain by one per engaged target (enemy and allies included) to a maximum of 4. On success, treat this roll as an attack roll applied to each target with their individual soaks and talents. Use the defense value of the target with the highest defense value for the roll.

Sanguine Assault

Tier IV Maneuver: gain 2 wounds, all attacks made by this character are deceased by 2 to a minimum of 1; until this character's next turn, all combat checks against them gain one bonus die.

Archer

Rapid Fire

Tier II Maneuver: gain 3 strain, on the character's next ranged skill check, their weapon gains the Linked 1 attribute.

Rapid Fire (Improved)

Tier IV Rapid Fire Linked rating is increased to 2.

Wizard

Recharge

Tier II Action: make an average difficulty arcane or bane check; character recovers strain equal to half of INT + successes, rounded up.

Recharge (Improved)

Tier V Recharge can now be used as a maneuver instead of an action.

Cleric

Exorcise

Tier II Action: make a divine check against an undead target, with a difficulty based on the target's current wounds. (0 is daunting, less than half threshold is hard, more than half threshold is average, and more than 3/4ths is easy) On a successful check, the target is instantly defeated.

Holy Blessing

Tier IV Maneuver: the character's next divine skill check is improved: offensive magic checks receive 2 boost dice, healing magic doubles the result of the check, all other checks receive 1 boost die.

Rogue

Adaptability

Tier II Passive (ranked): choose one non-magic skill. Add one skill point to that skill so long as it does not bring the skill total higher than ranks in Adaptability plus 2. This skill is now a career skill.

Fast Learner

Tier III Passive (ranked): for every rank in Fast Learner, treat other talents 2 tiers higher as 1 tier lower than listed. Talents still cost the same amount of experience to purchase.

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OgreBattleTalents (last edited 2019-03-15 21:50:45 by Rowsdower)