Custom Ogre Battle Talents

Magic

For the list of talents that are magic spells, go here.

Unique

Knight

Rampart Aura

Tier II Passive talent: enemies must spend 2 maneuvers when moving to or from engaged range.

Phalanx

Tier IV Action: character digs in to ensure defenses are secure. Increase your melee and ranged defense to 4 until the character's next action.

Rune Fencer

Support Specialist

Tier II Passive talent: instill spells add +1 damage.

Advanced Specialist

Tier IV Passive talent: instill spells provide one extra boost die.

Black Knight

Lament of the Dead

Tier II Maneuver: gain 2 strain to force enemies within engaged range to make a contested discipline vs coercion check. Failure results in 1 setback die for all checks during that encounter. Does not work if target is immune to fear.

Lament of the Dead II

Tier IV Maneuver: Lament of the Dead extends to short range.

Berserker

Berserk

Tier II Action: gain 1 strain to make an average attack roll, adding one boost die and increasing strain by one per engaged target (enemy and allies included) to a maximum of 4. On success, treat this roll as an attack roll applied to each target with their individual soaks and talents. Use the defense value of the target with the highest defense value for the roll.

Sanguine Assault

Tier IV Maneuver: gain 2 wounds, all attacks made by this character are deceased by 2 to a minimum of 1; until this character's next turn, all combat checks against them gain one bonus die.

Standard

OgreBattleTalents (last edited 2019-03-09 05:49:22 by Rowsdower)