<> ==== Stat Block ==== ||'''Wounds'''||'''Strain'''||'''Soak'''||'''Defense'''|| || 16 || 13 || 3 || 1/1 || ''Challenge Rating:'' '''N/A''' ''Class:'' '''Nemesis''' ''Affinities:'' '''None''' ''Skills:'' Brawl (1), Coercion (3), Cool (4), Deception (3), Leadership (3), Ranged (3), Skulduggery (2), Streetwise (4), Vigilance (1) ''Talents:'' '''Adversary 2''' (upgrade difficulty of all combat checks against this target twice), '''Forgot to Count?''' (when targeted by a ranged attack, can spend two threats to cause attacker to run out of ammunition) ''Abilities:'' '''Tactical Direction''' (may spend a maneuver to direct one friendly minion group within medium range; that group may immediately perform a free maneuver or add <> to its next check), '''You Thought You Were Out...''' (when making a Coercion check to maintain a favor after calling it in, the check is an '''Average''' [<>] '''Coercion check''' instead of an opposed check) ==== Equipment ==== '''Chrome-plated laser pistol''' (Ranged; Damage 7; Critical 3; Range [Short]; Accurate 1, Burn 1) * A custom-made laser pistol that shoots blue-tinted lasers as opposed to the standard red. '''Damascus Knife''' (Melee; Damage 4; Critical 2; Range [Engaged]; Accurate 2, Vicious 3) * An ancient Earth knife that is perfectly balanced and very sharp. '''Fists''' (Brawl; Damage 2; Critical 5; Range [Engaged]; Knockdown) '''Armored Vest''' (Defense 1; Soak +1; Encumbrance 1; HP 2; 350 credits) * A tactical armored vest woven into plainclothes; requires a '''Hard [<>] Perception check''' to notice.